Devlog #8 ENG


Hello! Our team passed the final review at the HSE Art and Design School, and at the same time finished work on the game.

We spent an unforgettable few months of active development and brought the game to a decent state. So far, we are not building plans for further development, but we really want to show what we have done!

Trailer

Abot Us

Alisa Zamkova was engaged in modeling and animation. She created models for the bosses, Kaya, interactive objects and weapons, and also made all the characters rig and many animations.

You can see all the animations up close in the showreel made by Alice:

Nastya Repina was the art director and level designer: she worked on the logic of the levels and placed objects, obstacles and transitions to them. Nastya also painted textures in Procreate.

Vova Kotikov is our programmer. He wrote a huge amount of complex code and polished the build. He also made a huge contribution to the work on the bosses: he came up with the logic of their behavior. And he did it too. We are very proud of him!

Sofa Selyanina was in charge of team management. And a lot more for what: she made models for enemies, cut UVs, collected everything made by Alice and Nastya into the engine, wrote code for interactive objects and animation blueprint.

The build can be played right now by downloading below. Thanks to everyone who supported us! In particular, curators: Daniil Boretsky, Alexander Suslov and Varvara Badadgulova.

See you!

Get Kaya-Kwang

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